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[N5] Débat sur les changements à l'ariadna

Démarré par Wizzy, 22 Décembre 2024 à 11:02:57

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Wizzy

Le blog o12podcast a fait un article en allemand qui peut être facilement traduit sur Edge à propos du retour de Mérovingie dans Infinity N5 : Refonte du FRRM : Mérovingie entre nostalgie et réalité N5
https://o12podcast.substack.com/p/frrm-redesign-merovingia-zwischen


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Wizzy

Le blog o12podcast a fait un article en allemand qui peut être facilement traduit sur Edge à propos du retour de Calédonie dans Infinity N5 : Caledonian Redesign : Avec « FREEDOM ! » en haut de la méta ?
https://o12podcast.substack.com/p/caledonian-redesign-mit-freedom-an


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Wizzy

Voici le détail de la màj de l'army pour la faction :


Infinity Army profile updates

Important: Immunity (Shock) has been removed from all Troopers with VITA 2+ or STR.

Ariadna
  • Konduktors: Shock Marksman Rifle option swaps BS Attack (+2) for (BS=12); Camouflage option gains Chain-colt.
  • Spetsnazs: now MI; Parachutist options gain Decoy (1) and (2); Parachutist with AP Rifle → AP SMG (+1B); Pistols → Suppressor Pistols; costs reviewed.
  • Dynamo: Pistols → Boarding Pistols.
  • Streloks: new TAK-exclusive Specialist Operative; T2 Marksman Rifle option gains (BS=12); K-9 gear gains (DMG=5).
  • Kibervolk: Trench-Hammer now (DMG=4).
  • TankHunters: BS 13; WIP 13; several options gain Minelayer; costs reviewed.
  • Minutemen: Dodge (+1″) → (+2″); CC Attack (-3) → (-6); gain BS Attack (+1 SD), Immunity (IMM-B), and MediKit (PH=15); X-Visor option removed; Forward Observer gains NCO; Heavy Pistol now AP; some costs reviewed.
  • Veteran Kazaks: BTS 0→3; gain Dodge (+1 SD), Immunity (IMM-B), MediKit (PH=15), Terrain (Total); Doctor and Forward Observer options gain X-Visor; costs reviewed.
  • Volkolak: MOV 6-2; Dodge (+1″) → (+2″); gains CC Attack (+1B), Dodge (-3), Immunity (IMM-B); new Doctor + T2 Rifle option; T2 Rifle options gain BS Attack (AP); Heavy Pistol gains (PS=5); CCW becomes AP + DA (PS=5); costs/SWC reviewed.
  • Kosmosoldat: gains BS Attack (-3); MSV1 becomes general equipment; two new options (one Doctor, one Lieutenant (+1 Order) exclusive to Kosmoflot); costs reviewed.
  • Ratnik: gains BS Attack (+1B); BATTLE RAVAGED form BS 13; Trench-Hammer (PS=4); Heavy Rocket Launcher option 39→41 pts.
  • Blackjacks: gain BS Attack (-3); BATTLE RAVAGED form BS 13; T2 Sniper gains BS Attack (AP); costs reviewed.
  • Hardcases: Tactical Bows gain (+1 SD); Pistol → Boarding Pistol.
  • Scouts: BS Attack (Shock) → BS Attack (AP); Boarding Shotgun and Sniper now T2; Minelayer becomes Minelayer (2).
  • Dog-Warriors: Dogface form MOV 6-4; gain Berserk and Dodge (+1″); Grenades gain (PS=6); cost 24→21.
  • Devil Dog Teams: gain Dodge (+2″); Chain Rifle gains (+1B); Heavy Shotgun no-K-9 option is now FTO and gains Grenades (PS=6); K-9 gains Grenades (PS=6); costs reviewed.
  • Polaris Team: Bearpode BS 7→5; gains Frenzy, Berserk (+3), Dodge (+2″); Grenades now (PS=6); BETA option now (BS=11); ALPHA option is now cheaper.
  • Vassily Plushenko: gains BS Attack (AP); Decoy (1) → (2); costs reviewed.
  • Van Zant: Martial Arts L2 → L3; NCO removed; gains Berserk (+3), Immunity (Shock), Tactical Awareness; new option with BS Attack (+1B) + T2 Boarding Shotgun; AP CCW → AP + T2 (PS=5).
  • Unknown Ranger: new MSV1 + Mk12 option; costs reviewed.
  • Briscards: Forward Observer added to Lieutenant option; AP Sniper option cost reduced (also in Reinforcements).
  • Equipe Mirage-5 (and Reinforcements): Margot gains Dodge (+1 SD) and MediKit (PH=14); costs reviewed.

Fireteam & Availability changes


Tartary Army Corps (TAK)

Availability:
  • BARSUK Territorial Defense Regiments AVA adjusted
Fireteam Chart:
  • RATNIK Fireteams removed
  • Veteran Kazaks added to LINE KAZAKS Fireteams
  • Dynamo Fireteams renamed to MOBILITY Fireteams
  • New Gunnery Fireteams
  • Barsuk FTO added to Wildcards

USARF
Fireteam Chart:
  • New USAMC Fireteams
  • Wild Bill gains (Grunts) in GRUNTS Fireteams
  • 112 Motorized gains (Mavericks) in MAVERICKS Fireteams
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Wizzy

J'aime bien le changement sur les Minutemen, d'habitude je les jouaient en proxies des marauders que je trouve pas foufous niveau design, je sens que les minutemen vont être joués comme minutemen... :D
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